Monday, 19 January 2015

artist research: allison schulnik


Schulnik's stop motion animation 'Eager' is a 8 and a half minute piece that in my opinion elaborates the development of each sequence through the immensity of colour and unique ways in which each character is portrayed. I think the phallic elements are considerably and deliberately under developed as not to make the premise too obvious and revealing, however the nature of the animation itself is particularly bizarre and leaves the audience questioning it. I think that the use of colour is the main point in what I take from watching the short film as I think it overpowers the animation in the best way possible.

artist research: nick iluzada


I am particularly interested in Iluzada's work as his style is extremely unique and considerably focused on colour and lines. I think that the images of people he has created are consistent within his style of work but are definitely adaptable and I think I can learn a lot from observing his drawing style. His colour palette is relatively soft yet bold and doesn't limit himself within each image he creates, something I think works especially well.  With illustrations commissioned for magazines as well as animation work developed from his previous works, the prominent flair within his work is something I hope to emulate within my own in the near future.
 I really appreciate the use of simple colours throughout Iluzada's entire works, as they are especially neutral and not too overpowering. This is also relevant with his line work as in parts the complexity of the detail within some of his pieces is considerably high, and in others not at all. I think this is a good middle ground to elevate ideas from the image and portray the density of the messages as well as portraying his artistic abilities.

01/15 - national holiday project evaluation

 I think that throughout the majority of this project I have kept a close eye on the aspects of my work that could do with improvement. I allocated secondary research relevant to my ideas relating to the developed outcomes I was hoping to produce to, and then documenting any developments.
 Looking through my sketchbook I can see that i did this to a certain extent through annotation but there is definitely room to push it further.

 I think that there are less developments for individual images than there is for images I have created with intent to develop further. I now realise it would be better to focus solely on one or a set of images I have created instead of developing multiple images and ideas all at once. My independent analysis and annotations within my own work as well as research is thorough, but more emphasis on how I can improve my own work through said research is needed.I think that the developments through my drawings and observational studies are prominent and effective within my project work, however I think that my work would benefit if I introduced more techniques and media, or at least differ the media and techniques that I use. I also think my experimentations with shape and colour have not been as in depth as I had hoped prior to starting the project, with the focus on shape maybe not being as prominent as it is with colour. Overall, I think that the main focus for improvement is within my developments, and particularly making sure that the images I create are developed as much as possible. I enjoyed the process of this project extremely as not only was I able to choose the theme to focus on, but I felt able to create a spectrum of drawings that related specifically to my developments.

Sunday, 30 November 2014

collect & create project evaluation - 30/11/14

                   
Combining a focus on both colour and shape, I thought that looking into the concept of people watching would produce the most diverse results. After experimenting with drawing with scissors, creating relevant colour palettes and observing the subjects' shapes and colours, I became more aware of how to go on and develop my obsverational drawings into something further. I believe my developments for this project are consistent in the idea of testing out new methods and observing my own drawings to a detailed extent, but show that I can go on further to develop each individual image should I choose to. I think I benefited most looking into the specific ways to transform a line drawing into something more and in doing so, being able to diversify my outcomes.

Wednesday, 19 November 2014

artist research: milt kahl


Milt Kahl is one of history's most renowned animators, most noticeably for his work for Disney. As one of Disney's Nine Old Men, Kahl was considered the finest draughtsman of Disney's animators. Back in the day when each character was animated solely by animator, Kahl was significant in portraying Disney's original and unique style of character design.

I've always loved the character designs of Disney's work and more specifically the characters put forward in the earliest days of Disney. Thanks to Kahl it was easy to recognise a Disney character from elsewhere and the animation process that Kahl took the ideas from Ken Anderson and Bill Peet and polished them into the recognisable characters I know of today.

I appreciate Kahl's line work in all the examples shown above as each individual character develops through simple sequence drawings and looking at them in comparison to my own work and ideas I can really see where I can improve and also generate new techniques.
Through Kahl's work in Disneys' Robin Hood, even from a young age, I have tried to mimic the ways in which he worked each animated sequence and the movement he portrayed with each character, something I aim to work on. Through Kahl's examples I am able to see where I am going wrong, what I am doing right and also can highlight where I aim to be with my drawings.

Tuesday, 18 November 2014

artist research: wonky films

https://www.youtube.com/watch?v=8-HVW55XjNU&list=PL11C0E39C1165FE03&index=6

WONKY is an award winning animation company based in Bristol that specialises in both 2D and 3D, CG and stop motion animation. Producing commissions for clients such as Nokia, Adidas and the BBC, the company produces quality short films, skits, stories and trailers for various outlets and platforms. WONKY is made up of fifty illustrators and animators who all differ from character designers to set and concept builders.The way in which their pieces are sought after impresses me considerably and I think that working for a company such as WONKY is certainly something I would aspire to achieve.

  
I particularly like the illustrative work that goes alongside WONKY's film production and the array of illustrators in particular that work there, as well as the 2D elements portrayed in their work. For example in the animations for 'The Ministry of Curious Stuff' for the BBC, the artwork is significantly 2D and based around a hand drawn forefront image with a much more textural background. This is of interest to me considerably as I enjoy the illustrative side of animation and           being able to transfer textural elements into character designs to      then see them in film. This is something I think WONKY      manages to do perfectly and with ongoing projects for outlets such as the BBC I think I will be able to take considerable inspiration from further short films and stories.

18/11/14

 
After the initial brief given to us for the 1,2,3 project and following my first attempts at observational drawings I aimed for these six development pieces to be more diverse in relation to what media I used. I wanted to focus on a digital set of numbers and use colour but in a very minimalist way. This led me to focus on browns and neutral tones which I think work well with the heavy black lines and shapes throughout. I think improvements could be made within my initial use of grounds-making and with the overall coverage of the page being consistent through all of my developments.