Sunday, 30 November 2014

collect & create project evaluation - 30/11/14

                   
Combining a focus on both colour and shape, I thought that looking into the concept of people watching would produce the most diverse results. After experimenting with drawing with scissors, creating relevant colour palettes and observing the subjects' shapes and colours, I became more aware of how to go on and develop my obsverational drawings into something further. I believe my developments for this project are consistent in the idea of testing out new methods and observing my own drawings to a detailed extent, but show that I can go on further to develop each individual image should I choose to. I think I benefited most looking into the specific ways to transform a line drawing into something more and in doing so, being able to diversify my outcomes.

Wednesday, 19 November 2014

artist research: milt kahl


Milt Kahl is one of history's most renowned animators, most noticeably for his work for Disney. As one of Disney's Nine Old Men, Kahl was considered the finest draughtsman of Disney's animators. Back in the day when each character was animated solely by animator, Kahl was significant in portraying Disney's original and unique style of character design.

I've always loved the character designs of Disney's work and more specifically the characters put forward in the earliest days of Disney. Thanks to Kahl it was easy to recognise a Disney character from elsewhere and the animation process that Kahl took the ideas from Ken Anderson and Bill Peet and polished them into the recognisable characters I know of today.

I appreciate Kahl's line work in all the examples shown above as each individual character develops through simple sequence drawings and looking at them in comparison to my own work and ideas I can really see where I can improve and also generate new techniques.
Through Kahl's work in Disneys' Robin Hood, even from a young age, I have tried to mimic the ways in which he worked each animated sequence and the movement he portrayed with each character, something I aim to work on. Through Kahl's examples I am able to see where I am going wrong, what I am doing right and also can highlight where I aim to be with my drawings.

Tuesday, 18 November 2014

artist research: wonky films

https://www.youtube.com/watch?v=8-HVW55XjNU&list=PL11C0E39C1165FE03&index=6

WONKY is an award winning animation company based in Bristol that specialises in both 2D and 3D, CG and stop motion animation. Producing commissions for clients such as Nokia, Adidas and the BBC, the company produces quality short films, skits, stories and trailers for various outlets and platforms. WONKY is made up of fifty illustrators and animators who all differ from character designers to set and concept builders.The way in which their pieces are sought after impresses me considerably and I think that working for a company such as WONKY is certainly something I would aspire to achieve.

  
I particularly like the illustrative work that goes alongside WONKY's film production and the array of illustrators in particular that work there, as well as the 2D elements portrayed in their work. For example in the animations for 'The Ministry of Curious Stuff' for the BBC, the artwork is significantly 2D and based around a hand drawn forefront image with a much more textural background. This is of interest to me considerably as I enjoy the illustrative side of animation and           being able to transfer textural elements into character designs to      then see them in film. This is something I think WONKY      manages to do perfectly and with ongoing projects for outlets such as the BBC I think I will be able to take considerable inspiration from further short films and stories.

18/11/14

 
After the initial brief given to us for the 1,2,3 project and following my first attempts at observational drawings I aimed for these six development pieces to be more diverse in relation to what media I used. I wanted to focus on a digital set of numbers and use colour but in a very minimalist way. This led me to focus on browns and neutral tones which I think work well with the heavy black lines and shapes throughout. I think improvements could be made within my initial use of grounds-making and with the overall coverage of the page being consistent through all of my developments.


       

Thursday, 6 November 2014

what is a portrait?

Naturally, a portrait is thought to be a drawing, painting or photographical representation of an individual who's expression is the focal point. This being said a portrait could represent a person in many different ways.
  An expressionless portrait could subsequently show more emotion than that of a quick photograph of someone at their happiest. I think this radicalises the idea that a portrait has to be a thought out process in which expression, demeanor, posture and the medium involved need to be considered thoroughly and are the main progressor in implying a message meant to be portrayed. I think it's important to realise that an extremely simple drawing or painting etc. could provoke just as much thought or prompt
just as much meaning as an elaborate piece of art, as both will to some extent suggest the same amount of emotion or intellctual based thought behind it. Personally, I enjoy portraits that aren't as conventional as they not only prompt you to respond to it in an alternative way, but immediately it allows you to learn that there isn't just one way to go about portraiture. However, I do also appreciate  traditional portraiture such as that of Yousuf Karsh who's photography portraits are extremely traditional.